-This is a rough overview of how the system works.
-Since characters attacks per melee dont change that often, which rounds your character attacks on should remain the same for awhile.
No hard calculations. Just remember which rounds to attack on. The GM should run combat in a way such as: "Round 1, Jim, you won init, you go first, then you Steve. (next turn) Round 2, anyone? Round 3? Round 4? Steve, you have 5 attacks, you go on round 4.etc.."
There are other game systems out there that use rounds for combat, similar to this. At first the players in my game thought it would be too troublesome to keep track of which round it was and so on. But as they found out it was easy and actually helps keep better track of combat.
Think of it this way. You have 3 attacks, get to go on round 1, 6 and 11. On round 5, a dude shoots at you, you decide to dodge (using up an attack). This means that you dont get to attack on round 6, because you dodged on round 5. Thats fairly simple is it not?
- Combat starts (roll initative)
- Each player divides his/her attacks per melee by 15 (15 seconds in the melee). This step only needs to be done once, because the result should remain the same until the character gets more attacks per melee.
- The resulting number is the seconds between each attack.
- IE: 3 attacks per melee (divided by 15 = 5) would mean you attack once every 5 seconds. 1st attack on second 1, 2nd attack on second 6, and last attack on second 11. For game reasons, we will call seconds "rounds"
- Everyone attacks on round 1. Even if you have 10 attacks, or 1 attack. Initative determines who goes first
- Starting at round 1, work your way up until you get to 15, attacking when it is your round(second) to attack.
- IE: the character with 3 attacks would go on round 1, 6, and 11. A character with 5 attacks would go on round 1, 4, 7, 10, and 13...and so on
- This method of attack allows even characters with few attacks to attack once before they get creamed. It also allows skilled character to get a few more attacks in before the unskilled characters attack again.
- IE: Character with 2 attacks goes on round 1 and 8. He fights the dude with 5 attacks. They both attack round 1, then, the quicker character gets an attack on 4, and 7 before the slower one can go again on round 8.